Reason for doxxing:
- Being retarded and giving me his address as he wants to fight me irl. (He gave me his address because i thought i have him mine but i just gave him a pizza hut address)
- DDosing innocents in GTA Online (And forgetting to run a VPN while doing so)
- Skidding off of public menu sources saying he's a pro coder.
- Talking mad shit
- The powerful booter they claimed they had could only output 25 GBPS

Online alias: Futility#1391 , BallsAreWet
Cnr High St &, Violet St, Bendigo VIC 3550

Address Information:
Estimated value: $350,000 - $375,000
Cnr High St &, Violet St, Bendigo VIC 3550

Conversation:
https://anonfiles.com/Lef4NdO4o3/skid_rar

Useless bit of code they think they're tough with:
---------------------------------------------------------------------------------------------------------------
std     r22, -0x58(sp)
if (dwSFSOffset & 0x2000000) {
        dwSFSOffset = dwSFSOffset | 0xFC000000;
    }
extern bool CrashProtections;
extern std::unordered_map<PCHAR, bool> PlayerCrashMap;
//8226FA98 = GetArchetypeFromUnk
//82FB23C0 = GetCloneType
//82EE30E8 = GetGXTText
//835611B8 = GetModelInfo
//82918FF0 = GetNetworkHandleID
//82FB1C28 = GetSceneStruct
//833204A8 = GetTicketDataQWORD
//83246548 = GetTicketDataStruct
//835DB018 = HandleNetworkEventCallback
//830C4398 = HandleNetworkObject
//824FBC48 = EngineHasModelLoaded
//82918CC0 = ModelCheck
//82FBA1B8 = ProcessMetric
//835BFDA0 = ReceiveNetworkObject // use this to log sender and net id, then use for comparison in the ent pools for detaching attached entities/redirecting
//835B0530 = RegisterNetworkEvent
//83525E00 = ScriptHandler
//83524878 = UpdateScriptHeaderVectors
//830BEBB0 = SpawnCNetObjAutomobile
//830BED30 = SpawnCNetObjBike
//830BEC30 = SpawnCNetObjBoat
//82FBFA88 = SpawnCNetObjDoor
//830BEDB0 = SpawnCNetObjHeli
//830BEA48 = SpawnCNetObjObject
//82780BD8 = SpawnCNetObjPed
//830B7298 = SpawnCNetObjPickup
//830AA730 = SpawnCNetObjPickupPlacement
//830BEF30 = SpawnCNetObjPlane
//82780C58 = SpawnCNetObjPlayer
//830BECB0 = SpawnCNetObjSubmarine
//830BEE30 = SpawnCNetObjTrailer
//830BEEB0 = SpawnCNetObjTrain
{
    PatchGTAVCEntity();
    PatchGTAVCRC();
    //PatchGTAVCTaskGun();
    PatchGTAVCReportCashSpawnEvent();
    PatchGTAVExperiments();
    //PatchGTAVnetGamePresenceEvents();
    //PatchGTAVNetTests();
    PatchGTAVNoIntro();
//(uint)0x83219988 = 0x60000000;// cash crash breakpoint
    //(uint)0x8321E3BC = 0x60000000;// cash crash breakpoint
    //(uint)0x83219948 = 0x409A0054;
    //(uint)0x8321E3AC = 0x419A0024;
    //822A2C98 printCash
    //(uint)0x82FFF6A18 = 0x4E800020;
there goes ur so called menu crash
patched
why not
just extra
}
    //        if (dwArgs[0] == 0x3 && dwArgs[1] == 0x40) {
    //            Notify(4000,DecS("~w~Remove HUD from %s"), pName);
    //            *dwFunction = 0x4E800020;
im 14
fuck tard
no
but it can be cracked
switch (dwNetObjVmt) Luna{
        case 0x820A1064:
        case 0x820A0CA4:
        case 0x820A0534:
        case 0x820A08E4:
        case 0x8209D3AC:
        case 0x820A140C:
        case 0x820A018C:
        case 0x8209FDE4: {
            DWORD dwModelInfo = GetModelInfo((DWORD)((r3 + 0xE28) + 0x74));
            if (dwModelInfo) {
                if ((CHAR)(dwModelInfo + 0x6B) == 0x28) {
                    switch ((DWORD)(dwModelInfo + 0x1B8)) {
                    case 0: {
                        if (dwSyncTreeVmt != 0x8209FCC4) {
                            return false;
                        }
                    } break;
                    case 1: {
                        if (deSyncTreeLunaCrash != 0x820A0B84) {
                            return false;
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